Wednesday, June 24, 2015
Some questions&answers about the Raider
See the original thread on G+ if you want some context for these questions.
Does the Raider PC make a move for his gang in battle AND another one for himself using the regular moves? […]
When the Raider takes advantage of his own gang, and acts as a leader within its ranks, than it usually makes sense that the Raider will roll the move for the Gang and consider the single character as part of the gang action.
In other words: roll just once for example for Engage in Battle, and the Raider is acting within the ranks of the gang. See also pages 123 and 124 (especially 124 the section CHARACTERS’ GANG VS. NPCS’ GANG).
the Player asked me what are his stats relevant in combat […]
The Raider’s stats become relevant in the case he wants to act indipendently.
Now, the advantage to act indipendently is clear: roll with the Raider’s Steel (which might be a higher stat), attack the enemies from two fronts, or even do something else entirely (”while my gang keeps the enemy busy, I help the noble we’re escorting to get back on his horse and run away…”).
If we stick to battle, I usually treat things like this: for everything there’s a price.
If the Raider stays with the gang, they roll together to Engage in Battle, but the Raider is of course always in position to give orders, to get help from his companions, to direct the gang tactics. And the Raider is not outnumbered because he’s part of the gang.
If the Raider moves ‘out of the ranks’, then it depends: does he engage the same enemy? OK, but he’s outnumbered; he’s not part of the gang anymore, just a single guy fighting among a bunch of enemies and friends…
Does he want to give orders when things are getting hard for the gang? OK, but how does he do it if he stepped aside and picked targets with his bow, instead?
in our group there were a raider and a veteran and they were fighting a small gang
That sounds bad for the poor gang of NPCs :-)
is the other character considered to be part of the gang? and if so how about his own moves
He is considered part of the gang only if he ‘gives up’ acting indipendently and stays within ranks.
If the Veteran wants to move out of the ranks and do something else (attack the enemy gang from the flank, pick them from afar with a crossbow, steal something while the enemy gang is busy with the Raider’s gang…), then he’s not in the gang anymore (and does not enjoy the protection of numbers…)
If not part of the gang or doesn’t want to be part of it, does he have to fight the gang using the Face Death move as if he were alone?
Oh, yes, absolutely. Unless he takes the Last Stand move, and then he has an option to fight a gang on equal ground.
Now, the above are important principles, but a bit of flexibility might be in order, in certain cases.
Take in consideration how many characters do you have, and how’s the situation on the battlefield, and the fiction you guys enjoy the most. What is this fight about?
If you need to overcome the enemy by brute force, then I’d stick more to the tactical side, if your Players enjoy that.
But if the fight is about getting some other NPC safely out of trouble, for example, than for sure the focus is more on threats directed to the NPC.
For example: Raider+Gang engage together the enemy, while the Veteran and the NPC run away.
On a 7-9 of the Raider, instead of hitting the gang, I let the NPC gang take the blow but say that a couple of them sneak past the Raider’s gang and are about to chase the Veteran. Raider, what do you do?